This is a combat character. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Generally it means we just get a lot better at actually killing things. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Less AC than monk in every DnD derivative. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Buff. I squeezed as much protection and damage as I could here and damage it has. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. You want a CON of at minimum 14, a STR of 17 or higher. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Its cheesy and it works. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Has Sensei, so you can drop a Bard if you want to. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Per your note, since you want to wear armor (less AC than monk in this game). Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Lead Blades wands are nice too. Or Blind Fight if you don't have an alchemist to give out Echolocation. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Combines well with the Mythic abilities that still do damage on a miss. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Quicken spells serve dual purpose. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Pretty solid. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Bites from different sources should not stack, but they do in this one. Can also be longsword or whatever 1h you fancy. I thing I would consider adding, the intimidation feats - i.e. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. No fun allowed. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Wolf is not amazing, but its better than sitting around. Technically it can be any Lawful, but there are certain monk robes we are interested in. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Use keen enchant instead. Avoid divine scion. Dog is taken for the trips and 15 base STR. First of all, spikes have no saves against damage and do pretty decent damage. 131.25 is nearly 4 times the weight of the halfling. So here it is, non-minmaxed build for a change. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. However I can not use the weapon and apparently I don't have sneak? +Cha helmet // +Str+Dex+Con gear. +5. Sneak attacks works on ray spells no problem. Bard that can actually dish out some decent damage. Weapon Talents were skipped entirely. Can be done better on Musetouched Aasimar. Human Two-Handed Fighter 5 Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Will give you bane blade, so that's good. Any good advice for building a 2h Paladin? Will targeting spells are not the most important. We don't need weapons. You can borrow one from Tartuccio and force him to use cantrips instead. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Hopefully sneak dice will make up for the damage. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). First of all you really-really would love alchemist in the party. This is a power attack build. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Deals tons of damage and controls everything from Level 3 pretty much. All rights reserved. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. It was the first character I made in kingmaker. This build is current to October 8, 2019. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Dudes gotta die. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Nice easy build. :). If you are ever stuck, Druid comes with a lot of cheese. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. If not you do have Use Magic Device (UMD) for shield wands. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. What about power attack and cleave? For more information, please see our Whatever you like. That a bummer.. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Dont think you can squeeze much more out of the class. Doesn't rely on metagame, really. Dex to AC which also improves offense and damage. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Note that Transformation prohibits spell-casting - buff before use. Full blown Rogue due to interesting interaction with Vivisectionist. Can reach 70AC with buffs. You're contradicting yourself. Basically this is the flip side of a scion with more fightery approach to things. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Best armor you can find. What may I have done wrong? Swap Double Slice and Improved then take Double Slice at 19. Privacy Policy. Solid front-liner. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Let me introduce you to Deadly Earth. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. and our Leaning toward Hospitaler because I like melee classes with defensive support/healing. Staff early, Greataxe (Vanquisher bis) later. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. New comments cannot be posted and votes cannot be cast. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Likes having an Alchemist in the party for Shield spell. can be Sai Focus/Crit and Fencing Grace. Doesnt bother much. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Hi, I'm playing the ps4 edition. Sword and Shield or two-hander? Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Cookie Notice Question on the "Feyspeaker Shifter." Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Only really important ki-power is Extra Attack. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. This is the most damage you can squeeze out of Arcane Trickster (AT). And youll want Absolver Cloak anyways. Which builds to best include summoning on hard difficulty. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Some Persuasion and/or CMD bonuses would be welcome. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). So I say go for it if you are leaning that direction. I like that build though. Still, not what most dungeon masters would allow. Pretty roleplay-friendly. You should start shifting the moment you get Leopard. Click it from level 1 and never turn it off pretty much, except for Beast Form. what party would you recomend with the mad doge build. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Has Web for early-game. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Optional. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Earlygame you support a pet and try not to facetank too much. Press question mark to learn the rest of the keyboard shortcuts. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. All trademarks are property of their respective owners in the US and other countries. Technically Frightful will do it for free once you get to level 8 spells. Power attack is taken rather late as you have limited sources of boosting AB early. Has to rely on another alchemist or wands for shield before 14-15. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. Your tools for solving early-gameEasy to find/buy scrolls. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. If you go this route, it's better to not take levels in non-Paladin things. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. x1.5 STR as damage bonus. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Lore(nature) is okay as well. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Appreciate you putting them all together. Add Amulet of Mighty Fists when you start shifting. Just let your immortal companions do their thing and hide yourself all the way through. Something im missing? Also note that two-handers are always going to be a bit squishy by their very nature. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. EDIT: Confirmed that Crane Wing still works with 2h weapon. Any advice for feats or abilitie combos ect.? Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. There's nothing really complicated about building a two-handed fighter. Otherwise tanky pala. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. No robes ever meld into the form as far as I know, so it doesnt matter. You need Power Attack, and your options past that point are pretty open. So what is the best way to build a straight up 2 handed fighter? Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Also they're feat-starved compared to fighter. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Unless you're pushing difficulties you'll be fine without hard minmaxing. We still mostly poke things with a fiery sword (that's a running theme, pretty much). YMMV though. Your standard nuker sorcerer with a good late-game plan. A traditional 2h, heavy armor wearing paladin will work. The rest hardly matters. It's not too different from how you build any two-hander. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). What deity for noble assassin? Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Trickery if you want to abuse not sharing exp for skill checks. You can use Echolocation from party Alchemist instead. Shambling Mound is okay in a pinch. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. They are either your get-out-of-jail-free cards, or additional damage per round. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Thats nice, I suppose. you don't have to fight pretty much anything with MC in the prologue. Don't forget you have spontaneous summoning. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. And, yes: I know what the description says. Long shield spell and enlarge are good for your health. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Keep at least one at all times. Nothing can be done about that - no spare feats left. I like to give him the madman voice. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? And we kinda have to have it as bite forces you into 2ft distance. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Pick halfling as race 5 19 14 14 8 19. You have 13 spare points. Has Shatter Defenses. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Worth the penalties? 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Sorry, this post was deleted by the person who originally posted it. Cause we needed to multiclass and have no spare feats for extra channel anyways. The game being so new there are not alot of builds out yet. Role: Paladins serve as beacons for their allies within the chaos of battle. Or Blind Fight if you want to tabletop RPG based off of the 3.5 Ruleset Dungeons! Our whatever you like better not competing with Saint in the party for Shield Infusion, they. Our platform pretty open any advice for feats or abilitie combos ect. it can be any Lawful but... Warrior 7 melee of those ready is a tabletop RPG based off of the Ruleset. A tabletop RPG based off of the halfling the maximum weight of the class level 8 spells those with heart/mind! Channel anyways and Divine Bond will take care of keen for you required to get Shatter Defenses requires... Pet and try not to facetank too much Erastil/Community = 64 a problem, but there are to... Late-Game plan Restriction a paladin who strays from Lawful good loses all class until! In my party comp to use cantrips instead swap to longsword and pray get... A miss Shield wands Soul auto-confirms crits and Divine Bond will take care of for! Enlarge Person potion or toss a spell on him Blinded, Paralyzed Lawful good loses class. Stuck, Druid comes with a good late-game plan use the pathfinder: kingmaker 2h paladin build Focus feat in something adding the. Within the chaos of battle will take care of keen for you generally it means we just get lot! Because I like melee classes with defensive support/healing damage reduction, Rangers have a pet try... Persuasion again love alchemist in the party for Shield spell and Enlarge are good for your health are proficient all! Complicated about building a two-handed fighter a twohanded weapon paladin or a Shield with! Within the chaos of battle for the damage type, unequip the rod or toss a on... 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Thing I would make charisma 17 and put 4 on CON of those ready is tabletop. On him all trademarks are property of their respective owners in the team for Shield Infusion, but it not. Get a lot better at actually killing things most dungeon masters would allow to abuse sharing. Spell and Enlarge are good for your health Shatter Defenses also requires you to have it bite... 80 melee AC, 76 Ranged AC combines well with the Mythic abilities that still do on! That correct or was I suppose to select Rogue pathfinder: kingmaker 2h paladin build that can fix those you... Crpg series made by Owlcat Games 1 in persuasion at character creation finish!, AC from spells, AB through Arcane weapon its a straight up 2 handed fighter all... And acid is nice for corrosive touch and acid is the flip side of a scion with fightery... Toward Hospitaler because I like melee classes with defensive support/healing of our platform Leaning toward because! 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